News from Gwenth

Ah, gosh.. Is it 20xx with you?

I bet Gwenthia was started somewhere in 2004 or 2005, so we're about 16 years in! However time moves so much slower, and so it's been but a few moons.. [:-}]

The site is fairly robust, but no changes since 2012 basically..

Sadly gwenthia dot org has been seized, copied and use by malware scum, so avoid

Tom Aug 2021

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Whether praying quietly to the great Bull God in the Sacred Horn Temple of Urthan, or dancing with one's ancestors in the faraway city of Denipatakano in Kitar, Gwenthia has diverse and varied theologies. Talthwyn was most fascinated to trace the links and strands that were shared by the world's religions; as with most syncretists he stretched this beyond all meaning or sense. Gwenthia has various strands and themes in religion, with Northern Thurian having a common thread based in original Wikipedia:polytheism, worshipping the 8 Orbs (Octaminist) and the subsequent revolutionary AurUrbanChurchOfGwenthia which deposed the Eighth Orb in the Octaminist Crusades in it's home territory of AurUrbis, Cromaigne and Meravaenia. Despite the attempts of the Hectaminists they were unable to end thousands of years of Octaminism in Parkhesh.

The key surviving example of Octaminist faith in Thurian is in Parkhesh and is the Octaminist Church.

Examples of the Hectaminist faiths, many of which are showing the influence of Wikipedia:syncretism include:

In Nhi-Tual the tribespeople and city dwellers worship the Dragon Goddess Khur-Ishida who defeated the Seven False Gods around 3000 BP. The religion is essentially Wikipedia:monotheist in that it denounces all other deities as false.

Further south in Quatzadua the people worship the cthonic Earth God through the intercession of the Tarazon, part high priest, part avatar. They rejecting all other gods, but retain the mystical path of the warrior that is the TheCultOfMurazcoatl.

Gwenthian Gnosticism is prevalent as small cults in Northern Thurian and is viewed with suspicion by the masses. It is largely tolerated as a non evangelising minority within the main religous traditions, except in Nhi-Tual where it is seen as demon worship.

The Jade Path of Gara-Dien teaches that profession and one's role in society is interlinked with one's religous duty and observance. This state religion has largely replaced earlier Wikipedia:animist and Wikipedia:pantheist traditions.

All of religion in Zathur is centred on worshipping the alien beings that are the Zathurians?. From the Zharaan Animist Tradition to the The Adoration of the Zathurians all worship is directed to these creatures. Outsiders view this with great cynicism, but to a Tharux the divinity of the Zathurians is undoubted.

Across Thurian missionaries from the mysterious lands of Gwailan preach millenial and apocalyptic messages. The Righteous Ascendant priests in their red leather gear preach that they are the Geneweavers themselves, awaiting the coming of the One True God and that all must live lives of poverty and purity in preparation for this apocalyptic day. Fortunately for the missionaries they are known as great scribes and as such their odd views are viewed with humour and tolerance, although small groups of acolytes are known across the land

Gods are real. They do move mountains, send storms, bring peace and love, appear at battles and strike foes. Priests who are apostate cease to be able to perform miracles, worshippers who are pious and pure go to their god's afterlife. Gods are, however, local. The Xemarch Turtle? of New Province is not quite the same as Xemarch Lonely Sigh? of Kaipor. The syncretic theologian Kurg Grace spoke of this in her Treatise of a Theologian outside of Time; some deities seem self-aware of this localisation, especially the greatest and most worshipped, others are blissfully unaware and seem in fact to be separate spirits sharing a name and little more.

Religions are sometimes separate to deities. The Gwenthian Gnostics? practice religion but disdain gods, saying there is a higher being above all the petty deities, cloaked in Heaven and only reachable through meditation. Few publically renounce all religion, but some scandalous aristocrats and intelligentsia sometimes attract notoriety by hinting at it.

Religions wield considerable wealth, magic, cultural resources and science in much of Gwenthia. Some act for good, some act for self interest, few actively work for evil. Conflicts defined as good versus evil or moral versus immoral are inevitable difference of opinion about the underlying ideologies, or are smokscreens to cover a practical real world conflict over power or wealth.

Religions in Gwenthia include the following, and many more yet to be detailed:


->Page last modified August 24, 2020, at 10:10 PM BST