News from Gwenth

Ah, gosh.. Is it 20xx with you?

I bet Gwenthia was started somewhere in 2004 or 2005, so we're about 16 years in! However time moves so much slower, and so it's been but a few moons.. [:-}]

The site is fairly robust, but no changes since 2012 basically..

Sadly gwenthia dot org has been seized, copied and use by malware scum, so avoid

Tom Aug 2021

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The continent of Gwenthia, subdivided into the northern landmass of Gwailan and the southern landmass of Thurian, is so named by few in the continent itself. The names come from the writings of Talthwyn Maptalker, itinerant bard and geographer from the distant lands of Kumree.

Gwenthian history and geopolitics is defined by several different races, not all of them native to the world: the Ancients, the Zathurians, the Forerunners, the She-Eth, Humans and the Orbs. A series of conflicts, played across 10,000 years, and involving each of the above, led to present-day Gwenthia and defined its character. From the conflicts arose the inheritor races: the Cromaigne, the Tharux, the KiMentas, and others. Over the course of this 10,000 year period, empires have risen and fallen, some leaving their indelible mark, and some lost without trace. The world in this, the present age of Gwenthia, is relatively peaceful. There has been no major international war for many years, and expansion of national interests has revolved around trade and not blood shed. The Timeline illustrates the complexity of the inter-relationships between the different races of Gwenthia across ten millenia. Wars and rebellions have been fought for noble causes such as freedom from slavery and freedom for self-expression; whilst others have been shaped by pure greed, national interest, and even the personal agendas of the Gods. The end result has been to create a highly diverse set of societies across the islands and continents that are naturally suspicious of the intentions of others. Zathuria, for all its long history, remains enigmatic and closed to many; Quatzadua, with its strange customs and devotion to its Earth God, is a place of secrets and high social stratification. Cromaigne is insular and directionless, shunning even the worship of Gods, and Nhi-Tual, once a land of paradise, actively destroyed its worship of the Seven False Gods that brought prosperity in favour of worshipping a Goddess? who advocates toil and hardship.

History has thus been hard on Gwenthia. Few current sages and historians claim to understand the natures and motivations of the elder races such as the Ancients and Forerunners, although their actions (and the results of their actions) are clearly documented in a variety of philosophical texts (the clearest, and least seemingly biased, being the Chronicles of the Falls? by the KiMentas of AurUrbis). What is understood is that, whilst Gwenthia enjoys a period of peace, it is likely to be short-lived. As the KiMentas have continually observed, history forms patterns, and patterns recur. Whilst Gwenthia enjoys relative peace now, history dictates that conflict is unavoidable and will not be far away.

->Page last modified August 24, 2020, at 10:10 PM BST